Thursday, February 18, 2016

Jazzpunk: Not sure I had fun :/

So this was an odd one.

Got excited to play an adventure game. For those of you unfamiliar with my gaming history, I've played a ton of those, leaning mainly toward the classic LucasArts ones that the company championed while it was unable to make star wars games back in the 90s. Those games focused on inventory based puzzle solving integrated in various interesting environments, anywhere from a pirate inhabited Caribbean (Monkey Island Series), an alien world (The Dig), ancient civilizations (The Indiana Jones Games) or even through time (Day of the Tentacle). One common thing many of these games held was story telling with comedy. Even the survivalist feel of The Dig tells the story with witty dialog in between a vast alien world.

Since those games there have been many games that have tried to replicate the adventure game. In fact some of the guys that originally made those games have started new companies, acquired the previous IPs, and remade or "continued the story" in newly made games. This game however, was different...

Jazzpunk is not a challenge to get through. The puzzles it does have are not really difficult, and if anything the game kinda solves them for you. The comedy is trying to be more witty than anything, playing off of a ton of robotic double entendres and being silly through randomness. Last thing worth considering given this was an adventure game is the story, and that is relatively non-existent. Sure they set it up as a spy flick, but as the story develops, it quickly spirals out into nonsensical stuff about a simulation and exploring a virtual environment, comes back into view when you need to save the director, but goes right off the map again, leaving no real ending.

So what does that leave us? This game pretty much failed me as far as any adventure game goes. Perhaps that means that I need to look at this not as an adventure game but something else. Mechanically it plays like a first person explorer, kinda like portal or something like that. Games like those need puzzles to solve or in the case of shooter, something to shoot. This game really doesn't have either of those. So it's just a matter of exploration, but there's no real reward in exploring. There's achievements, but those are lame. In some games, comedy could encourage exploration, but if it's not funny (maybe there's someone that likes this comedy, just not me) there's no point.

Pretty much, don't see what the point of this game really was. I guess there's some audience for random shit spliced together into a big pile of shit, but I guess it wasn't me.

Maybe I just need to replay this whole game high or something like that. Maybe then things would get funny.

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